2009-01-25, 20:15:00
Quote:But the calculated values are not that linear. In fact, this formual has been designed in a way, which benefits long range and low range weapons. Not considering the range, 1000 range weapons are the least effective ones in the game, but easy to use. Weapons become more efficent, the more their range differs from the 1000 range.
I don't understand how this is not a linear equation. Am I doing something wrong?
When alll other variables remain constant and I just change the range doesn't the damge changes in a linear ratio with the range? If I use 500 range in the formula given then the damage I calculate is 2 times when I use 1000 range.
For instance, if gold, cool down (fire rate) and factor are all 1 then damage = 66.67 times the range every time, is that wrong?
or, if i check with actual values of real weapons then the gold/damage for tornado @ 888 range is 13.31 and the gold/damage for swarm rockets @ 1000 range is 15. 888/1000 = .888 and 13.31/15 = .888 as well. That is linear so unless I'm doing something wrong in my calculations that's a linear equation you're using.
Wouldn't you need the equation for a parabola or soemthing liek that to get extra benefit for 500 and 1300 range? A parabola is the set of all points in a plane equaidistant from a focus point and a fixed line (directrix) not containing the focus point: y =4cx (with focus (c, 0) and directrix x = -c) or x2 = 4cy (same thing but sideways)
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