2009-02-11, 21:13:51
The explosives problem i believe outweights all others by a long way and somewhere i have said to just introduce -no explosives in some way. Reply to that was Exo will not change it and to disable explosives, use -no weapons.
Noob problem: teach...
Stupid person problem: exists everyone online and in real life.
Problem to solve both? make sure every player is competant and responds.. hosting the game or using hostbot helps.. could ask simple questions to weed out noobs? eg. what is a control point? a: allows tank teleport and spawns some troops like a factory.
Trader 'imbalance' would be.. well i dont think its really that big of a problem or annoyance in comparison to the EXPLOSIVES problem. Of course, its fine if you allow it / its allowed. its only annoying when people specifically use explosives in -no exploder games.. I guess you have to be host and make rules before you start.
Noob problem: teach...
Stupid person problem: exists everyone online and in real life.
Problem to solve both? make sure every player is competant and responds.. hosting the game or using hostbot helps.. could ask simple questions to weed out noobs? eg. what is a control point? a: allows tank teleport and spawns some troops like a factory.
Trader 'imbalance' would be.. well i dont think its really that big of a problem or annoyance in comparison to the EXPLOSIVES problem. Of course, its fine if you allow it / its allowed. its only annoying when people specifically use explosives in -no exploder games.. I guess you have to be host and make rules before you start.
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