2009-02-13, 21:46:46
sorry im a dumbass. i just discovered infernal rocks last nite lol. they make a good sniping weapon since they hit for 1250 i think.
oh and if you purchase a mortar team from a CP then that makes 4 mortar teams and a pusher which increase fire rate.... yeah very nasty. but that is 3 slots to troops and at that point you have spent too much money on stuff that cant attack players very well. with 3 slots left you will probably spend 2 of them on speed and a hull. if you drop the single use mortar team that leaves you with 2 weapon slots but then those weapons need to be very expensive for them to be useful and that mean a lot of time saving. but with this setup you can usually tear down 2-4 buildings with each spawn set, if all goes well, and you can really ruin a tinkers day as well as anyone that tries to buy buildings (lets see you try to save the arty factory by buying towers now). if you see it in action uninterrupted, then its close to being imbalanced. Then again a single shot from any AoE ability wipes you out, so its not that hard to counter.
oh and if you purchase a mortar team from a CP then that makes 4 mortar teams and a pusher which increase fire rate.... yeah very nasty. but that is 3 slots to troops and at that point you have spent too much money on stuff that cant attack players very well. with 3 slots left you will probably spend 2 of them on speed and a hull. if you drop the single use mortar team that leaves you with 2 weapon slots but then those weapons need to be very expensive for them to be useful and that mean a lot of time saving. but with this setup you can usually tear down 2-4 buildings with each spawn set, if all goes well, and you can really ruin a tinkers day as well as anyone that tries to buy buildings (lets see you try to save the arty factory by buying towers now). if you see it in action uninterrupted, then its close to being imbalanced. Then again a single shot from any AoE ability wipes you out, so its not that hard to counter.