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Yet another: Please fix sky fort. Ruins games.
#14
Lol ok. I watched the game. This wasn't a sky fortress issue. This was a att-def balance issue.

In every game, you should learn the art of balance. Having poisons on a titan is obviously gonna get you killed when your opponent has two psycho lasers and 3 other weapons with greater range. You can't even get close without copping mounds of damage.

If you want to make a diagnosis that a sky fort is imbalanced, do it when you both have the same weapons.

I agree that on a 1-vs-1 basis, fortress is overpowered. Even on 2-v-2 or 3-v-3. A group of sky forts can defend a base very easily. I've had games where more sky fortresses equal to a win, because you can defend well, make more money and push back. I'd rather get hit by a 10k dmg homing missile than get sucked in by fortress.

But it was clear in that game, you didn't have balance or the priority to take advantage of creeps or to capitalise on his errors. It's like matching up a goblin shredder with a few weapons to a goblin tank with none.
Bring back old Death Magic.
---
Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Messages In This Thread
Re: Yet another: Please fix sky fort. Ruins games. - by jonjon - 2009-03-02, 12:16:29

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