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Antigrav and mines
#1
I'm not sure if this is already known, but if an antigrav jumps onto an enemy mine, it does not detonate. The mine is still active, but it does not explode unless another hero steps on the mine, or the antigrav gets off and on again. This is probably caused by jump not triggering mines as it flies over them, then retaining this around the landing site.


Messages In This Thread
Antigrav and mines - by bobbob247 - 2009-03-05, 08:16:00
Re: Antigrav and mines - by GooglyBoogly - 2009-03-05, 10:03:27
Re: Antigrav and mines - by Prog - 2009-03-05, 14:23:01
Re: Antigrav and mines - by psycho_dmr - 2009-03-05, 18:32:41
Re: Antigrav and mines - by Prog - 2009-03-05, 18:59:42
Re: Antigrav and mines - by bobbob247 - 2009-03-06, 00:33:16
Re: Antigrav and mines - by GooglyBoogly - 2009-03-06, 04:03:24
Re: Antigrav and mines - by Prog - 2009-03-06, 04:16:46
Re: Antigrav and mines - by bobbob247 - 2009-03-06, 04:29:29
Re: Antigrav and mines - by DarK-NoiSe - 2009-03-19, 22:11:28
Re: Antigrav and mines - by ChronicStoned - 2009-03-20, 06:53:11
Re: Antigrav and mines - by DerSatan - 2009-03-20, 07:02:06
Re: Antigrav and mines - by koshen - 2009-03-20, 09:02:54
Re: Antigrav and mines - by DarK-NoiSe - 2009-03-20, 16:41:44
Re: Antigrav and mines - by Dr.McNinja - 2009-03-20, 16:58:52

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