2009-03-15, 17:34:00
Hey guys there are 2 major issue I have with torps:
1. Really easily exploited against noobs and easily exploited by noobs who end up screwing themselves over mid and late game
2. They do SIGNIFICANT damage based on nothing more than luck. Wc3's phoenix fire spell is supposed to do a pseudo even amount of damage across multiple targets based on pseudo random targeting. However torps' long cooldown and massive burst damage completely screw this balance up to doing significant uneven damage across multiple targets. In other words massive damage is dealt based on luck and not skill.
I think it would be best if we keep all the torp stats but change it to a x2, x3, or x4 weapon. That way there won't be any more of those lucky kills. It would also weaken torps as a farming weapon such that noobs won't be so inclined to use them without proper range awareness.
1. Really easily exploited against noobs and easily exploited by noobs who end up screwing themselves over mid and late game
2. They do SIGNIFICANT damage based on nothing more than luck. Wc3's phoenix fire spell is supposed to do a pseudo even amount of damage across multiple targets based on pseudo random targeting. However torps' long cooldown and massive burst damage completely screw this balance up to doing significant uneven damage across multiple targets. In other words massive damage is dealt based on luck and not skill.
I think it would be best if we keep all the torp stats but change it to a x2, x3, or x4 weapon. That way there won't be any more of those lucky kills. It would also weaken torps as a farming weapon such that noobs won't be so inclined to use them without proper range awareness.