2009-03-17, 02:32:56
Self Quote FTW:
Energy torpedoes just plainly drop off mid-lategame. Worst comes to worse, flood creeps and laugh.
Quote:First, the weapons with a high cooldown almost always have a large amount of damage associated with them. I call the first attack that you hit an enemy hero with the 'impact damage.' This is most easily earlygame with something like a tornado summoner. If you can land a tornado summoner hit and follow up with a good nuke, it will kill many tanks earlygame. The same is true of energy torpedoes. Would you buy an energy torpeedo if it instead dealt 72 damage per shot with a cooldown of 0.5 seconds? Probably not, because it lacks the surprise of a current energy torpedo. Perhaps you would buy it to farm as a tinker, but it would be a largely unused item. Using weapons with a high impact damage happens usually earlygame, as afterwards, players tend to get enough HP to compensate. You don't see too many players using infernal rocks, partly because a lot of the time, it will hit a creep, and secondly, by the time you can get into range with the rocks, you don't have enough HP to fight.
Energy torpedoes just plainly drop off mid-lategame. Worst comes to worse, flood creeps and laugh.