Poll: How should torps be changed?
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Change torps to be a 2x, x3 or x4 weapon
15.38%
4 15.38%
Keep them the way they are
80.77%
21 80.77%
Ban them entirely
3.85%
1 3.85%
Total 26 vote(s) 100%
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The torps issue
#22
koshen Wrote:
bobbob247 Wrote:you don't see too many players using infernal rocks, partly because a lot of the time, it will hit a creep, and secondly, by the time you can get into range with the rocks, you don't have enough HP to fight.

Indeed, unless you plan on defending or capping cps with them you would upgrade them asap.

bobbob247 Wrote:Using weapons with a high impact damage happens usually earlygame, as afterwards, players tend to get enough HP to compensate.

Enemies will certainly get enough hp to prevent a one hit kill, but 2-3 hits torp hits would still put a dent in anyone's plans either forcing them either back to fountain or further behind creeps.

Are you suggesting that the player is laning with short range weapons? Or are you suggesting that the player is getting hit alone for 6.66 seconds-10 seconds?

Meanwhile, I think we're getting a bit offtrack here, my main point is still torps do significant damage based on luck. Let me give an example here: Say there are 3 scouts, 1 light force 2 dark force with the light force scout having a laser. According to the way pheonix fire works both scouts should receive roughly similar damage before both are destroyed. Now this makes sense with the way btanks is played as more units in range of the weapon means roughly distributed damage over those creeps. Now replace the laser with a torp and what happens? After the first hit one scout will have significantly less hp that the other while the other is at full hp. Now, the second hit may destroy the scout entirely or level both scouts' hp but the issue here is that 478-650 is far too large an increment to be distributing damage over or in other words it manages to avoid the creep protection mechanic. What torps has done is equivalent to a laser focus firing on a single scout for 478 damage and not in the actual time it would take,mind you, for a laser to actually do that much damage.

Lets also look at the other side. Say there is one scout with an energy torp, and another scout coming in. The first scout is fighting, but due to the long range, he doesn't land a single hit. The next scout comes in and also gets pwned because the first scout wasn't lucky.
Just face it, there is always luck in battletanks, just like the 80% reconstruction exploder I was playing against the other day. I have had times where a player with swarm rockets, with 3 targets, needed only 1 last hit to kill me, and I lasted about 8 rockets before one rocket was aimed at me.


bobbob247 Wrote:Worst comes to worse, flood creeps and laugh.

Indeed creeps are often the answer however the result will be either torps hitting you or simply just farming creeps safely at 1300 range. This is also why I proposed that torps should be changed into a multiple hit weapon as torp users would have to make a choice of either farming creeps or attempting to harass the enemy.
The other thing you can do is the teleporter.
If someone is using torps earlygame, the only issue I have is when someone gets the 1/100 chance of hitting me twice, before I'm completely out of range. There is a similar chance for a laser to epic miss the hero, or do very little damage. You can also usually safely farm with 900+ range weapons. With shorter range, just pop out of the creeps when the torp is in the air, then run back to your creeps.
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Messages In This Thread
The torps issue - by koshen - 2009-03-15, 17:34:00
Re: The torps issue - by Exodus - 2009-03-15, 17:47:34
Re: The torps issue - by Princess_Bob - 2009-03-15, 18:14:13
Re: The torps issue - by Althend - 2009-03-15, 18:21:32
Re: The torps issue - by DerSatan - 2009-03-15, 19:17:15
Re: The torps issue - by koshen - 2009-03-15, 19:33:20
Re: The torps issue - by DerSatan - 2009-03-15, 19:45:01
Re: The torps issue - by ChronicStoned - 2009-03-15, 20:43:10
Re: The torps issue - by Princess_Bob - 2009-03-15, 22:30:52
Re: The torps issue - by jonjon - 2009-03-16, 03:38:35
Re: The torps issue - by koshen - 2009-03-16, 03:41:49
Re: The torps issue - by horselance - 2009-03-16, 05:12:15
Re: The torps issue - by koshen - 2009-03-16, 06:58:56
Re: The torps issue - by Dr.McNinja - 2009-03-16, 07:07:02
Re: The torps issue - by koshen - 2009-03-16, 07:36:20
Re: The torps issue - by DerSatan - 2009-03-16, 16:00:47
Re: The torps issue - by bobbob247 - 2009-03-17, 02:32:56
Re: The torps issue - by koshen - 2009-03-17, 08:05:08
Re: The torps issue - by ChronicStoned - 2009-03-17, 16:08:49
Re: The torps issue - by koshen - 2009-03-17, 16:44:02
Re: The torps issue - by ChronicStoned - 2009-03-17, 23:12:16
Re: The torps issue - by bobbob247 - 2009-03-18, 00:53:26
Re: The torps issue - by koshen - 2009-03-18, 09:43:28
Re: The torps issue - by Althend - 2009-03-18, 13:12:55
Re: The torps issue - by koshen - 2009-03-18, 15:31:12
Re: The torps issue - by Dr.McNinja - 2009-03-18, 15:50:57
Re: The torps issue - by Althend - 2009-03-18, 16:08:28
Re: The torps issue - by Princess_Bob - 2009-03-19, 03:13:31
Re: The torps issue - by bobbob247 - 2009-03-19, 03:15:17
Re: The torps issue - by koshen - 2009-03-20, 10:47:39
Re: The torps issue - by Althend - 2009-03-20, 14:29:54
Re: The torps issue - by ChronicStoned - 2009-03-20, 14:53:38
Re: The torps issue - by bobbob247 - 2009-03-26, 07:46:11
Re: The torps issue - by GooglyBoogly - 2009-03-27, 04:36:59
Re: The torps issue - by jonjon - 2009-05-02, 15:37:21
Re: The torps issue - by BENNIE.FM - 2009-05-03, 01:42:08
Re: The torps issue - by horselance - 2009-05-03, 06:01:37

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