Poll: How should torps be changed?
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Change torps to be a 2x, x3 or x4 weapon
15.38%
4 15.38%
Keep them the way they are
80.77%
21 80.77%
Ban them entirely
3.85%
1 3.85%
Total 26 vote(s) 100%
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The torps issue
#23
Quote:
bobbob247 Wrote:Are you suggesting that the player is laning with short range weapons?

Regardless of what weapons an enemy has, torps will out range them.

bobbob247 Wrote:Or are you suggesting that the player is getting hit alone for 6.66 seconds-10 seconds?

Enemies won't be that silly, however torps users have the benefit of 1300 range. A torp user can sit back all day long putting an enemy tank close to its maximum range. If torps target creeps, that's fine it's likely that it'll get a creep kill out of it. If it hits the enemy tank, that's fine as well as the tank will have lost 650hp, after another hit or 2 the enemy tank will be forced to retreat for healing, if the enemy tank doesn't retreat then it's just asking for an electro shocker and plasma rain combo which will do a further 1400(approx) damage plus eliminate nearby creeps. The combo would also set the enemy tank up to face the full force of the next torp shot. My issue is that a torp user will be able to do all of this with impunity.

bobbob247 Wrote:Lets also look at the other side. Say there is one scout with an energy torp, and another scout coming in. The first scout is fighting, but due to the long range, he doesn't land a single hit. The next scout comes in and also gets pwned because the first scout wasn't lucky.

Don't quite get what you're trying to say here. The example was hypothetical to show how unbalanced torps distributes damage.

bobbob247 Wrote:The other thing you can do is the teleporter.
Indeed you can, in the ideal case you'll need a thunder tank, teleporter, upgraded speed and a few poisons to properly hunt a decent torp user. However, this equipment certainly won't come to you early-mid game or even midgame if you haven't been farming properly. You'll also need to keep in mind torp users will use terrain to their advantage, hovering over the left side hills, or the water in the bottom right side. The reason why I say the thunder tank is ideal is also because the stun is instantaneous, while the heavy tank stun can be tped out of and run away from. If you choose to counter with an air ship you lose your stun and a torp user will just tp out of an advantageous situation.

Another way is to use nets which which forces an airship to fly over traversable terrain, however calculating the bounty of an airship with 2 torps to be worth (approx +15 gold for upgraded) 280 gold and the cost of 3 nets to be 600 gold you would actually need to make kills with all 3 nets to earn the money back. Furthermore, flying over traversable ground now a torp user would obviously stay safely (with 1300 range) behind creeps decreasing the chance of a kill even if you do net, stun and chain lightning. This chance is even further decreased if the torp user can tp.

bobbob247 Wrote:If someone is using torps earlygame, the only issue I have is when someone gets the 1/100 chance of hitting me twice, before I'm completely out of range. There is a similar chance for a laser to epic miss the hero, or do very little damage.

The chance isn't 'similar' at all. Although the laser might not look it, it's actually lots and lots projectiles firing very quickly to make you think it's a constant stream. Torps on the other hand is a single projectile that fires once every 3.33 seconds. The reason why laser and swarms, as given in your example, are fair is because of their fast rate of fire which allows then to distribute damage in a pseudo even manner across targets. For every time a torp fires the laser fires 333 times. Given that the more times a weapon is fired the more distributed the damage is it was obvious that you would die as for every time a missile did not hit you your chances of being hit would've gone up. So in other words luck did not make that much of a difference as the fast rate of fire of swarms ensured that a missile would hit you.

Torps, on the other hand, don't work like that as they are used as a single burst weapon and hence do not have a chance to properly distribute damage. Although given enough shots torps would distribute damage in a pseudo even manner targets would need to be in range for an absurd amount of time for this to happen. Hence rather than suggest that we decrease torp cooldown, I've suggested we simply increase the number of torps fired per shot as this would effectively decrease the cooldown without changing the unique way torps is played.
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Messages In This Thread
The torps issue - by koshen - 2009-03-15, 17:34:00
Re: The torps issue - by Exodus - 2009-03-15, 17:47:34
Re: The torps issue - by Princess_Bob - 2009-03-15, 18:14:13
Re: The torps issue - by Althend - 2009-03-15, 18:21:32
Re: The torps issue - by DerSatan - 2009-03-15, 19:17:15
Re: The torps issue - by koshen - 2009-03-15, 19:33:20
Re: The torps issue - by DerSatan - 2009-03-15, 19:45:01
Re: The torps issue - by ChronicStoned - 2009-03-15, 20:43:10
Re: The torps issue - by Princess_Bob - 2009-03-15, 22:30:52
Re: The torps issue - by jonjon - 2009-03-16, 03:38:35
Re: The torps issue - by koshen - 2009-03-16, 03:41:49
Re: The torps issue - by horselance - 2009-03-16, 05:12:15
Re: The torps issue - by koshen - 2009-03-16, 06:58:56
Re: The torps issue - by Dr.McNinja - 2009-03-16, 07:07:02
Re: The torps issue - by koshen - 2009-03-16, 07:36:20
Re: The torps issue - by DerSatan - 2009-03-16, 16:00:47
Re: The torps issue - by bobbob247 - 2009-03-17, 02:32:56
Re: The torps issue - by koshen - 2009-03-17, 08:05:08
Re: The torps issue - by ChronicStoned - 2009-03-17, 16:08:49
Re: The torps issue - by koshen - 2009-03-17, 16:44:02
Re: The torps issue - by ChronicStoned - 2009-03-17, 23:12:16
Re: The torps issue - by bobbob247 - 2009-03-18, 00:53:26
Re: The torps issue - by koshen - 2009-03-18, 09:43:28
Re: The torps issue - by Althend - 2009-03-18, 13:12:55
Re: The torps issue - by koshen - 2009-03-18, 15:31:12
Re: The torps issue - by Dr.McNinja - 2009-03-18, 15:50:57
Re: The torps issue - by Althend - 2009-03-18, 16:08:28
Re: The torps issue - by Princess_Bob - 2009-03-19, 03:13:31
Re: The torps issue - by bobbob247 - 2009-03-19, 03:15:17
Re: The torps issue - by koshen - 2009-03-20, 10:47:39
Re: The torps issue - by Althend - 2009-03-20, 14:29:54
Re: The torps issue - by ChronicStoned - 2009-03-20, 14:53:38
Re: The torps issue - by bobbob247 - 2009-03-26, 07:46:11
Re: The torps issue - by GooglyBoogly - 2009-03-27, 04:36:59
Re: The torps issue - by jonjon - 2009-05-02, 15:37:21
Re: The torps issue - by BENNIE.FM - 2009-05-03, 01:42:08
Re: The torps issue - by horselance - 2009-05-03, 06:01:37

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