2009-03-18, 16:08:28
Quote:Troops aren't really a counter so much as they are a defensive measure as buying troops offers you not way of nullifying the aforementioned advantages of having torps; only a temporary measure that decreases the accuracy of torps.
Stun, push, creep at same time. Troop are not as hull, they are offensive and defensive item. Decreasing the accuracy of 90% +doing damage is nothing?
Quote:Woah mate, you just covered a lot of ground there. Did you read and understand what I've written on phoenix fire probability and why torps does not fit into its design?
Do you understand that there is also waste of damage by using torpedo? 600 damage on a target that has 10 hp is a waste. The weapon is balanced. Looking at probability and return, the return is the same due to the equation, only the variance is different. Design of phoenix fire?
The difference of rate is just balanced by waste of damage.
Quote:Did you also read the part on torp harrass? Furthermore, btanks is a proactive game, being defensive and sitting on your hands is going to see creep waves get stolen from behind your cp.
Defensive doesn't mean stay behind cp. It just mean being defensive, stay inf front of tower to kill creeps but not push too much forward.
Quote:massive damage is dealt based on luck and not skill.
Not at all. If you keep being at exactely 1300 range of your target, you aim it easily. If you are able to stay at 1300 range of your enemies constantly, it is skill. If you are able to dodge pushing players/creep, it is also skill.
Particularities of torp:
1300 range
Does not attack building
High damage/high countdown
High level of waste of damage
Bad ratio damage/money
It is just that many people forget the red part.
I am so good that I don't even need to type -rc because I never die !