2009-03-19, 03:15:17
I was saying in my example, that while you are claiming that a player can get lucky, he can also get JUST AS UNLUCKY.
Really. I believe that 1300 is the range of the creep sniper, bombarding rockets, rocket hail, death magic, and acid cannon.
Troops provide quite a good amount of DPS, and temporarily make you really hard to hit with weapons.
Let's look at efficiency for farming: For 3800 gold, you get a 600 damage hit every 3.33 seconds.
As well, what items will you get after you have bought those 'imbalanced' torpedoes? Infernal rocks? Burning projectiles? Death Magic?
All of these are USELESS if the player just stays with his creeps, and death magic is quite expensive and asking for a teleporter. Against noobs, I agree that energy torpedoes are imba. However, a smart player will realize that staying in a player's range for quite a few seconds is like letting his enemy get attacks off all the while. This is also why massing rocket hails works against a noob, and it farms way better than torps do.
Quote:Regardless of what weapons an enemy has, torps will out range them.
Really. I believe that 1300 is the range of the creep sniper, bombarding rockets, rocket hail, death magic, and acid cannon.
Troops provide quite a good amount of DPS, and temporarily make you really hard to hit with weapons.
Let's look at efficiency for farming: For 3800 gold, you get a 600 damage hit every 3.33 seconds.
As well, what items will you get after you have bought those 'imbalanced' torpedoes? Infernal rocks? Burning projectiles? Death Magic?
All of these are USELESS if the player just stays with his creeps, and death magic is quite expensive and asking for a teleporter. Against noobs, I agree that energy torpedoes are imba. However, a smart player will realize that staying in a player's range for quite a few seconds is like letting his enemy get attacks off all the while. This is also why massing rocket hails works against a noob, and it farms way better than torps do.