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What is the solution to annoying stuff in btanks?
#18
Yeah something needs to be balanced here. I just lost a 2 hour game. My team had 2 players (3 of them left) and the opposing team had 4. We raped the for most of the game and then they just turtle in their base with mines and an exploder. Whenever we get close, we take so much damage that we have to heal. Then we lost because they eventually farmed and outnumbered us.

Once all 6 external factories are owned and all 6 internal factories of opposing team are obliterated, there should be some big bonus given to the other team and not just money-wise. The team on defense have such a huge terrain advantage these days because they can keep buying spawning factories from behind the main artillary factory and rebuild the two laser towers at mid to keep themselves alive. Not to mention, whenever they die, they just respawn right beside their factories while the enemies have to walk all the way back (in late game, a spawning factory will not last long near an enemy base).

I'd suggest dealing with this issue by giving mega creeps to the team who owns all 6 control points and destroyed all enemy factories (excluding purchased) and perhaps incur a steep cost of rebuilding the artillary factory towers (like 4k). As for exploders, they should give way more bounty (the exploder I played against had 6 huge explosives but a bounty of 600, which is wtf). Perhaps also add a teleport breaker pack that is permanent and summons a teleport breaker every 60 seconds or something
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Re: What is the solution to annoying stuff in btanks? - by ywhtptgtfo - 2009-03-27, 11:34:50

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