2009-04-01, 09:05:37
I suspect that cd starts anew, when upgrading or changing the weapon?
Also the zip file with the weapon formula and bonuses is empty.
Why was it decided to make the bonuses range independent?
Because depending on the bonus type its usefullness might depend on range.
Take "damages player only" is rather usefull on long range weapons, but with low rang it is less useful, because often the enemy tank is the only target anyway in close range or the creeps can be quickly deposed off with a skill.
So while the player only bonus on death magic is rather powerful the player only bonus on unupgraded hammer is not that useful.
And what is the reason for the ranges of the expensive weapons?
The most expensive 1300 range weapon costs 12000, the 600 range weapon 11000 but the 950 range weapon 30000. So while in early and mid game one has a lot of choices in long games it boils down to buying frost laser. Why is this intended?
Also the zip file with the weapon formula and bonuses is empty.
Why was it decided to make the bonuses range independent?
Because depending on the bonus type its usefullness might depend on range.
Take "damages player only" is rather usefull on long range weapons, but with low rang it is less useful, because often the enemy tank is the only target anyway in close range or the creeps can be quickly deposed off with a skill.
So while the player only bonus on death magic is rather powerful the player only bonus on unupgraded hammer is not that useful.
And what is the reason for the ranges of the expensive weapons?
The most expensive 1300 range weapon costs 12000, the 600 range weapon 11000 but the 950 range weapon 30000. So while in early and mid game one has a lot of choices in long games it boils down to buying frost laser. Why is this intended?