2009-04-01, 17:05:17
Dr.McNinja
First of all, about current -cv mode. You have to hold 15 minutes all cps to win. If You lose one cp - timer does not reset, but it counts backwards, so recapturing last cp after one minute you lose only one minute in countdown. So this is a bit less rigid then you described.
However!
Second, as stated GooglyBoogly, your suggestions are way too complicated. This applies both to development and usage. Allow me to suggest a bit more simple(but still similar to yours one) approach to -cv mode.
In order to prevent too early wins you may increase timer base from 15 to 30 minutes(assuming it will run out for 10 minutes with 6 cps). Or even 45 minutes, and it still would be faster than original -cv mode.
Interface issues:
1. (recommended) CV timer must not use the same display method as player resurrection timer - there is simply not enough space for all of them even without -cv. Better make a standalone timer in a right bottom corner of the screen and make it small.
2. If 1st clause is not implementable, allow each team to see only the lowest countdown timer(as it is now).
First of all, about current -cv mode. You have to hold 15 minutes all cps to win. If You lose one cp - timer does not reset, but it counts backwards, so recapturing last cp after one minute you lose only one minute in countdown. So this is a bit less rigid then you described.
However!
Second, as stated GooglyBoogly, your suggestions are way too complicated. This applies both to development and usage. Allow me to suggest a bit more simple(but still similar to yours one) approach to -cv mode.
- Each team has it's own countdown timer. If that timer goes to 0 - that team wins.
- Both timers stand still if both teams own exact 3 cps.
- conquering a cp makes a timer to run:
* a team with 4 cps will have their timer decreased by 1 each second
* a team with 2 cps will have their timer increased by 1 each second
- conquering additional cp boosts rate of increase/decrease by 1 per second accordingly:
* a team with 6 cps will have their timer decreased by 3 each second
* a team with 0 cps will have their timer increased by 3 each second
In order to prevent too early wins you may increase timer base from 15 to 30 minutes(assuming it will run out for 10 minutes with 6 cps). Or even 45 minutes, and it still would be faster than original -cv mode.
Interface issues:
1. (recommended) CV timer must not use the same display method as player resurrection timer - there is simply not enough space for all of them even without -cv. Better make a standalone timer in a right bottom corner of the screen and make it small.
2. If 1st clause is not implementable, allow each team to see only the lowest countdown timer(as it is now).
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!