2009-04-14, 14:22:03
Quanta tank
Appearance/ model:
Style: weird tank
Tiers: 3,4
Speed: really slow: 170 speed
Price: 12000
Skills;
1/ Tank Cannon
2/ Proto teleport
-> like the elf hero, it makes the tank teleport on a small range
L1: range: 400, cooldown: 3.5 sec Mana cost: 3
L2: range: 400, cooldown: 3 sec Mana cost: 3
L3: range: 500, cooldown: 2.5 sec Mana cost: 4
L4: range: 500, cooldown: 2 sec Mana cost: 4
L5: range: 600, cooldown: 1.5 sec Mana cost: 5
-> It would be the main way this tank move since the slow speed
3/ Flashlight
-> A light explosion that stun all units on a large area without doing damage
L1: range: 700, cooldown: 30 sec Mana cost: 30 Stun: 1 sec
L2: range: 850, cooldown: 30 sec Mana cost: 35 Stun: 1 sec
L3: range: 1000, cooldown: 30 sec Mana cost: 40 Stun: 1 sec
L4: range: 1150, cooldown: 30 sec Mana cost: 45 Stun: 1 sec
L5: range: 1300, cooldown: 30 sec Mana cost: 50 Stun: 1 sec
4/ Tractation beam
-> a tractation beam that makes the target come to the tank at a nice speed without preventing the use of skills
L1: range: 700, cooldown: 40 sec Mana cost: 30
L2: range: 800, cooldown: 40 sec Mana cost: 35
L3: range: 900, cooldown: 40 sec Mana cost: 40
L4:range: 1000, cooldown: 40 sec Mana cost: 45
L5: range: 1100, cooldown: 40 sec Mana cost: 50
5/ Shouting star
Passive: When the tank kill a creep, it makes the creep becoming a shouting star (same model but smaller) that works like an exploder and does damage on mana and on life (perfect against mass creepers)
L1: Probability: 10%, range of damage: 400, life; 200hp, damage on mana 10; speed 400; damage on hp: 1%
L2: Probability: 15%, range of damage: 400, life: 300hp, damage on mana 13; speed 400; damage on hp: 2%
L3: Probability: 20%, range of damage: 400, life: 400hp, damage on mana 16; speed 400; damage on hp: 3%
L4: Probability: 25%, range of damage: 400, life: 500hp, damage on mana 19; speed 400; damage on hp: 4%
L5: Probability: 30%, range of damage: 400, life: 600hp, damage on mana 22; speed 400; damage on hp: 5%
6/ Ultima: Ultra ion laser beam
Big lazer that need a big charge, work on a a big area and big range. It require an aim and show a really big effect when charging so people can try to avoid it. Channeling. It does damage on the duration (per sec) on a straight line to the the max range and all on the area of effect.
L1: Damage per sec : 600; range: 1600; area effect of the beam: 700; cooldown: 50: mana cost: 50, Duration: 3 sec; Charge: 5 sec(time of the animation before the shot)
L2: Damage per sec : 650; range: 1900; area effect of the beam: 700; cooldown: 50: mana cost: 55, Duration: 3 sec; Charge: 5 sec
L3: Damage per sec : 700; range: 2200; area effect of the beam: 700; cooldown: 50: mana cost: 60, Duration: 3 sec; Charge: 5 sec
L4: Damage per sec : 750; range: 2500; area effect of the beam: 700; cooldown: 50: mana cost: 65, Duration: 3 sec; Charge: 5 sec
L5: Damage per sec : 800; range: 2800; area effect of the beam: 700; cooldown: 50: mana cost: 70, Duration: 3 sec; Charge: 5 sec
Appearance/ model:
Style: weird tank
Tiers: 3,4
Speed: really slow: 170 speed
Price: 12000
Skills;
1/ Tank Cannon
2/ Proto teleport
-> like the elf hero, it makes the tank teleport on a small range
L1: range: 400, cooldown: 3.5 sec Mana cost: 3
L2: range: 400, cooldown: 3 sec Mana cost: 3
L3: range: 500, cooldown: 2.5 sec Mana cost: 4
L4: range: 500, cooldown: 2 sec Mana cost: 4
L5: range: 600, cooldown: 1.5 sec Mana cost: 5
-> It would be the main way this tank move since the slow speed
3/ Flashlight
-> A light explosion that stun all units on a large area without doing damage
L1: range: 700, cooldown: 30 sec Mana cost: 30 Stun: 1 sec
L2: range: 850, cooldown: 30 sec Mana cost: 35 Stun: 1 sec
L3: range: 1000, cooldown: 30 sec Mana cost: 40 Stun: 1 sec
L4: range: 1150, cooldown: 30 sec Mana cost: 45 Stun: 1 sec
L5: range: 1300, cooldown: 30 sec Mana cost: 50 Stun: 1 sec
4/ Tractation beam
-> a tractation beam that makes the target come to the tank at a nice speed without preventing the use of skills
L1: range: 700, cooldown: 40 sec Mana cost: 30
L2: range: 800, cooldown: 40 sec Mana cost: 35
L3: range: 900, cooldown: 40 sec Mana cost: 40
L4:range: 1000, cooldown: 40 sec Mana cost: 45
L5: range: 1100, cooldown: 40 sec Mana cost: 50
5/ Shouting star
Passive: When the tank kill a creep, it makes the creep becoming a shouting star (same model but smaller) that works like an exploder and does damage on mana and on life (perfect against mass creepers)
L1: Probability: 10%, range of damage: 400, life; 200hp, damage on mana 10; speed 400; damage on hp: 1%
L2: Probability: 15%, range of damage: 400, life: 300hp, damage on mana 13; speed 400; damage on hp: 2%
L3: Probability: 20%, range of damage: 400, life: 400hp, damage on mana 16; speed 400; damage on hp: 3%
L4: Probability: 25%, range of damage: 400, life: 500hp, damage on mana 19; speed 400; damage on hp: 4%
L5: Probability: 30%, range of damage: 400, life: 600hp, damage on mana 22; speed 400; damage on hp: 5%
6/ Ultima: Ultra ion laser beam
Big lazer that need a big charge, work on a a big area and big range. It require an aim and show a really big effect when charging so people can try to avoid it. Channeling. It does damage on the duration (per sec) on a straight line to the the max range and all on the area of effect.
L1: Damage per sec : 600; range: 1600; area effect of the beam: 700; cooldown: 50: mana cost: 50, Duration: 3 sec; Charge: 5 sec(time of the animation before the shot)
L2: Damage per sec : 650; range: 1900; area effect of the beam: 700; cooldown: 50: mana cost: 55, Duration: 3 sec; Charge: 5 sec
L3: Damage per sec : 700; range: 2200; area effect of the beam: 700; cooldown: 50: mana cost: 60, Duration: 3 sec; Charge: 5 sec
L4: Damage per sec : 750; range: 2500; area effect of the beam: 700; cooldown: 50: mana cost: 65, Duration: 3 sec; Charge: 5 sec
L5: Damage per sec : 800; range: 2800; area effect of the beam: 700; cooldown: 50: mana cost: 70, Duration: 3 sec; Charge: 5 sec
I am so good that I don't even need to type -rc because I never die !