Poll: Quanta tank
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I like it
40.00%
4 40.00%
NEVER
20.00%
2 20.00%
Yeah but with some improvement/balance
30.00%
3 30.00%
Other (Add an answer)
10.00%
1 10.00%
Total 10 vote(s) 100%
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New tank: Quanta tank
#5
For you althend, i keep this in the same format as yours. Im going to polish this idea and create a seperate topic for it.

Supernova Cell

Appearance/ model:
A box like trader, maybe the cage or something custom and small.

Style: Harmless Box of pain
Tiers: All
Speed: really slow: Average 300 ms
Price: 4.5k
Mana: 200
Special: Tank upgrades to stage 2 & 3 by buying the same tank again.
Stage 1: Normal average 4.5k tank.
Stage 2: +200 Mana, +HP, minimum level req of 18
Stage 3: +200 Mana again, +HP, minimum level req of 25

Skills;

1/ Discharge

-> Converts all mana into pure damage that spreads out in a 2 [seperate] rings. 2 second casting time
L1: range: 400 & 1000, damage: 2/1/mana
L2: range: 400 & 1000, damage: 3/2/mana
L3: range: 400 & 1000, damage: 4/2/mana
L4: range: 400 & 1000, damage: 5/3/mana
L5: range: 400 & 1000 & 1400, damage: 6/4/2mana
-> Blam! Whoosh! Stand right next to this ability for tingly feeling. Gets much stronger when you have more mana.

2/ Energise

-> Releases half the mana into the armour. Discahrge has no casting delay when energise is on. All damage that gets through is amplified by 2. Ability spell damage is INSTANTLY absorbed, healing the tank.
L1: 30% projectiles are absorbed, heals 80% projectile damage, 20ms bonus
L2: 40% projectiles are absorbed, heals 90% projectile damage, 30ms bonus
L3: 50% projectiles are absorbed, heals 100% projectile damage, 40ms bonus
L4: 60% projectiles are absorbed, heals 110% projectile damage, 50ms bonus
L5: 70% projectiles are absorbed, heals 120% projectile damage, 60ms bonus
-> Extremely unbalanced, but you get how it works. Its like 'lucky' armour.

3/ Gaze of death

-> Channels mana into a target, if tank leaves range, it is stunned for 1 second before breaking the link. If tank fails to leave range or the spell is completed, Supernova Cell will open and a ball of energy shot into the target tank. If

enemy tank has full mana, damage is amplied by a factor of 2. Makes enemy tank move FASTER. CD is longer, the longer you charge and max of 100 if successful.
L1: range: 1000, damage: 1/mana, transfer rate: 20/s
L2: range: 1200, damage: 2/mana, transfer rate: 25/s
L3: range: 1400, damage: 3/mana, transfer rate: 30/s
L4:range: 1600, damage: 4/mana, transfer rate: 40/s
L5: range: 1800, damage: 5/mana, transfer rate: 50/s
-> LOL. Explosion at the end is based on mana capacity of the Supernova Cell: 6/mana (stage 1), 8/mana (stage 2), 10/mana (stage 3). At stage, mana is 600 (+100) which works out to be 6000-7000 damage. Quite nice for an

end game tank.

4/ Star Shout

-> Basically works like puck from dota. 'Shouts' starsin all directions, Supernova can choose (%) to materialise in any of the 'stars' or a random one will be selected at the end.
L1:
L2:
L3:
L4:
L5:

5/ Ultima: Supernova

-> Signature ability. Box always explodes outwards (damage 200/400/600) and the 'supernova' comes out working like a flying tank. 30% Success, 30% Explosion, 40% Dissipation. Needs full mana and 80%+ HP. 100% damage to EVERYTHING.
Explosion:
L1: 500 aoe, more damage in center. Damage: 1500 right next to tank. Pushes: 700 max
L2: 600 aoe, more damage in center. Damage: 1800 right next to tank. Pushes: 900 max
L3: 700 aoe, more damage in center. Damage: 2100 right next to tank. Pushes: 1100 max
L4: 800 aoe, more damage in center. Damage: 2400 right next to tank. Pushes: 1300 max
L5: 900 aoe, more damage in center. Damage: 2700 right next to tank. Pushes: 1500 max
Stage 2: Aoe +15% Damage: +3000 38% Success, 40% Explosion, 22% Dissipation
Stage 3: Aoe +30%, Damage: +5000 & 10% of HP, PULLS everything in AOE range then pushing everything outside of this aoe 500 away ALWAYS. 45% Success, 50% Explosion, 5% Dissipation.
Dissipation: Restores FULL mana and 20%hp to everything in 600 range.
Supernova 'tank': VERY mean. It should require 10x mana to be bought in order to work. This new tank has somewhat new abilities and CANNOT go afk or it will eventually die by itself. It feeds on mana and 'mass' which is creeps/buildings/tanks/anything. Its like a whole new tank that beats titan. Gold cost of tank is 13.5k total, i would say, allow stage 2 to buy up to 30x mana and stage 3 to buy 50x mana in order to achieve supernova form. Gaze of death will do 11000 damage if it ever finishes, Discharge does 6600 damage in 400 range, but it would be rather ok for an end game tank. That means level 25 with maxed mana = 33 500 gold.

Trust me, it all makes sense except for numbers but even those i have put a lot of thought into. Star shout is silly, it DOES make the tank more 'luck' based though because you can 'shout' into enemy's direction.
๏̮๏
Reply


Messages In This Thread
New tank: Quanta tank - by Althend - 2009-04-14, 14:22:03
Re: New tank: Quanta tank - by Dr.Popitz - 2009-04-14, 14:53:58
Re: New tank: Quanta tank - by Dr.McNinja - 2009-04-14, 17:08:46
Re: New tank: Quanta tank - by Althend - 2009-04-14, 17:19:50
Re: New tank: Quanta tank - by Dr.McNinja - 2009-04-14, 18:10:26
Re: New tank: Quanta tank - by Althend - 2009-04-14, 18:18:37
Re: New tank: Quanta tank - by Dr.McNinja - 2009-04-14, 19:26:36
Re: New tank: Quanta tank - by Dr.Popitz - 2009-04-15, 10:14:00
Re: New tank: Quanta tank - by Dr.McNinja - 2009-04-15, 22:51:19

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