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disable putting wards, mines and factories in enemy base
#5
Dr.Popitz, have you played or seen the new trader? I can get into their base easily and back to cp before my trader ult finishes (7s).

But i love putting stuff in the base, its fun. One 'strategy' for fun was to put factories in their respawn zone behind the castle, have ally tp in, and put another fact and then whole team comes and gg. Either that or it fails miserably.Big Grin

One possibility is a warning message, a small one that says
"Enemy has deployed mines in your base".
"Enemy has deployed teleport breakers in your base"
"Enemy has deployed wards in your base"
"Enemy has deployed a factory in your base"
"Enemy has deployed a bomb in your base"
"Enemy has teleported or jumped into your base"

Just a line of text that floats for a few seconds.

Having that 600 aoe 'free' zone in the respawn area isnt too bad an idea but if yorue that crazy then youve probably won the game or trying to do something risky. Maybe disallow mines in that area.
๏̮๏
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Messages In This Thread
Re: disable putting wards, mines and factories in enemy base - by Dr.McNinja - 2009-04-16, 10:38:40

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