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disable putting wards, mines and factories in enemy base
#16
Changing to trader at end game isnt a straightforward thing. End game = you know who wins. So after however long, a comeback is pretty much out of the question, you change to trader. If you arent important, then no prob. You just need to quickly get enough wood to hold bomb ingredients, then get the ingredients which could take too long. BUT when selling, I buy mines and place them next to enemy buildings. This is leet hax.

In games where you can break defense, this will work well. I know one game very recently where i could probably have won if i went trader. Team left, 2v3 or 2v4 and they overpowered us with a massive comeback, after taking and losing the map several times, almost 2 hours long. Nothing can destroy mines. Mines can destroy bombs. Mines *can* also be a leet defense against enemy bombers, not so much if enemy has trader bomber.

Let me rephrase:
Trader late-game is possible, not a good idea unless you know what youre doing
Mines on trader = 1337 hax.Big Grin
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Messages In This Thread
Re: disable putting wards, mines and factories in enemy base - by Dr.McNinja - 2009-04-27, 00:41:16

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