2008-02-21, 22:18:49
I dont think it rarely cross 1000+ and i see games 2000+ bounties. And yes, it is a long game we talk about. i said 30/30 creep; which means, 2:30 gametime if players dont upgrade them. And if your team upgrade creeps and enemy team does not, then when creeps get to 30/30, your creeps will give less bounty, which will break balance after that time. So it must be independent from upgrades.
Not a bad idea but it wont change anything because 12 bounty marine will give 18 bounty in 60th minute, which i dont see a difference 12 or 18 in 60th minute.
Maybe +1.5 gold per 5 minute for marines and +3 for others. And no time limit !!!
At startup commander = 24 gold where players bounty is 170.
"7 commander = 1 player bounty."
Now in 60th minute: a marine gives 30 and others 60. Where player bounties are at an average of 500-600 at that time.
"10 commander = 1 player bounty."
Not bad i think...
Quote: DerSatan wrote:
possible solution:
every creep's bounty is raised by 2 (simple marine's by 1) every 10 minutes, independant from upgrades.
this will need a time maximum, for example 60 or 90 minutes.
Not a bad idea but it wont change anything because 12 bounty marine will give 18 bounty in 60th minute, which i dont see a difference 12 or 18 in 60th minute.
Maybe +1.5 gold per 5 minute for marines and +3 for others. And no time limit !!!
At startup commander = 24 gold where players bounty is 170.
"7 commander = 1 player bounty."
Now in 60th minute: a marine gives 30 and others 60. Where player bounties are at an average of 500-600 at that time.
"10 commander = 1 player bounty."
Not bad i think...
Trolololo