2009-05-31, 06:08:12
Agreed. I just played as a Medivac and I'd say its skills are so pathetically weak. Here's how it should be improved:
Remove decoy + that lifesteal skill + ult and replace with (1), (2), (3).
(1) Summons flying tinkerbot(s) that can be directed to heal units, tanks, and buildings
(2) Draws % max hp from surrounding units within 1k radius of target and transfer the hp to target. Kind of like one of the skills in DOTA
(3) Life-bond with target tank. All damage and heals are shared (stay at a control point with bot tsk tsk). Bond ends when hp of self is lower than 5% or when duration ends
The nuke skill can stay I guess...
Remove decoy + that lifesteal skill + ult and replace with (1), (2), (3).
(1) Summons flying tinkerbot(s) that can be directed to heal units, tanks, and buildings
(2) Draws % max hp from surrounding units within 1k radius of target and transfer the hp to target. Kind of like one of the skills in DOTA
(3) Life-bond with target tank. All damage and heals are shared (stay at a control point with bot tsk tsk). Bond ends when hp of self is lower than 5% or when duration ends
The nuke skill can stay I guess...