2009-06-04, 16:27:30
I agree in specific way. All other starting tanks somehow are able to "combine" there skills to reach stronger effects.
Scout:
rune carving and healing system
Tower and creep canon
light T: Rocket stun + swarmrockets
Chopter: Rocket stun + bombs area ground stun
antigrav: stun + cluster rockets
demolisher: mine/wave damage + artillery strike to finish tanks
But the Medivac IMO is not able to combine AOE healing, decoys and superstrust.
So making the thrust damaging creeps sounds nice to me - because its abilities have to fit 1500Gold starting tank --> better than scout or heli or light tank, because weaker starting weapons.
--> this does not mean it has to be a damage tank, but the support must be stronger in some way; and not if he just reach lvl 10 after maybe 14 minutes :mrgreen:
Scout:
rune carving and healing system
Tower and creep canon
light T: Rocket stun + swarmrockets
Chopter: Rocket stun + bombs area ground stun
antigrav: stun + cluster rockets
demolisher: mine/wave damage + artillery strike to finish tanks
But the Medivac IMO is not able to combine AOE healing, decoys and superstrust.
So making the thrust damaging creeps sounds nice to me - because its abilities have to fit 1500Gold starting tank --> better than scout or heli or light tank, because weaker starting weapons.
--> this does not mean it has to be a damage tank, but the support must be stronger in some way; and not if he just reach lvl 10 after maybe 14 minutes :mrgreen:
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^