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New modes
#5
Yes! No bounty mode may seem pointless at first but it seems like the most useful mode for all players (well most). It will really show who has more skill because everyone has the same income (or lack of). This way, everyone starts on the same footing and there wont be any modifiers to give some players an advantage. HB favours more skilled players, who make best use of the massive creep, hero and tower bounties.

With some slight changes, no bounty mode is a failsafe mode where new players can get familiar with the game.

Another interesting mode, or option available in normal games is - random weapons. A problem with this would be, constantly getting weak weapons and having to sell and gamble again. This could be fixed by detecting how much gold the player has, and giving random weapons only down to half its price if it costs more 5000. This would mean, all weapons up to 5000 can be gained with randoming, and from 5000+, weapons 2500 or below cannot be randomed (half $).
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Messages In This Thread
New modes - by VuDu - 2009-06-05, 14:52:18
Re: New mods - by Dr.Popitz - 2009-06-05, 16:11:22
Re: New modes - by Nepharius - 2009-06-06, 01:02:52
Re: New modes - by SCorpA1 - 2009-06-06, 11:58:33
Re: New modes - by Dr.McNinja - 2009-06-06, 14:17:32
Re: New modes - by SCorpA1 - 2009-06-06, 22:55:46

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