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New modes
#6
Dr.McNinja Wrote:Another interesting mode, or option available in normal games is - random weapons. A problem with this would be, constantly getting weak weapons and having to sell and gamble again. This could be fixed by detecting how much gold the player has, and giving random weapons only down to half its price if it costs more 5000. This would mean, all weapons up to 5000 can be gained with randoming, and from 5000+, weapons 2500 or below cannot be randomed (half $).
i thibk it could be done with die system, the AI buys weapons...
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Messages In This Thread
New modes - by VuDu - 2009-06-05, 14:52:18
Re: New mods - by Dr.Popitz - 2009-06-05, 16:11:22
Re: New modes - by Nepharius - 2009-06-06, 01:02:52
Re: New modes - by SCorpA1 - 2009-06-06, 11:58:33
Re: New modes - by Dr.McNinja - 2009-06-06, 14:17:32
Re: New modes - by SCorpA1 - 2009-06-06, 22:55:46

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