2009-06-19, 17:04:11
ChronicStoned Wrote:It was intended as 'ready' command. So when everyone is ready (considering pro game) every player types -r command and game starts before freeze time naturally exceeds.Quote:Allow "-r" command.a host(red player) only command forcing every player to buy random tanks? i'd like to see that
But your suggestion about 'force all random' is good in the ways of new game mod. It should be added to the mod selection menu under the 'Custom Mod' menu.
ChronicStoned Wrote:This could be useful, of course, but having cooldown is a good way to prevent occasionally buying two items when you wanted to by only one. And it works fine as it is - we need that cooldown. But a bit reduction would be fine.Quote: All shop cooldowns can be decreased by half.great suggestion, or maybe let the shop sell more weapons of the same name at once (up to 5 basic magics in the shop for example)
ChronicStoned Wrote:I mistyped and forgot to add 'During freeze time' clause. I've edited original post and corrected that error. So, only 'at preparation' you'll be able to buy everything, not during a game.Quote:Each shop has radius equal to infinity.i'm not sure, maybe only the base shops or only in the first five minutes.
would be a little insane if you can buy everything you want where ever you are.
ChronicStoned Wrote:in my opinion it is balanced when someone, who buys more items or more expensive ones, enters the battlefield later. this just seems logical to me.So, it's your opinion, and my opinion I already have expressed. I have nothing to object at the moment, but also nothing to agree with.
as a light tank(without random):
if you buy one 2k gold weapon you can enter the battlefield immediately(cptp), but you will deal less damage then the following builds.
by buying a 2.2k gold weapon you have to 'walk' before you can fight, but you do more damage .
when buying 2 basic magics for 2.222 gold you have to 'walk' and in addition you have to wait around 10seconds(not sure) before you can buy the second one
(because of the 22gold, not because of the shops cooldown) in exchange you get higher range and dps(in total) and you can nearly double the dps without retreating by simply upgrading the weapons.
Dr.McNinja Wrote:Uh, everything ive said contributes to 'fairness'; balance, did you read it all? You quoted the summary of my idea on one way to implement freeze time. And you have posted your own idea on it, one based on freezing the tanks themselves. Its also much more complicated and requies MUCH more effort, just getting creeps to not spawn and restricting tank movement (as per my idea) could be a ton of work for the time-striken exodus.Yeah, I know. The way you want to do this is much more simple and less time consuming in the ways of implementation. But my version is more close to ideal I think

Dr.McNinja Wrote:Something else that might be interesting to note (with or without freeze time):I agree. A deserving solution.
First cp-tp in the game should be free. This eliminates the problem of not having enough gold to tp at start due to some builds not having much gold left over for it.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!