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Feeders do much more harm
24.14%
7 24.14%
Single players can become overpowering in a short amount of time
24.14%
7 24.14%
Sieging is harder
17.24%
5 17.24%
'End game' is reached too fast
17.24%
5 17.24%
Creeps are relatively weak
17.24%
5 17.24%
Total 29 vote(s) 100%
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Major problems in HIGH BOUNTY modes
#1
The purpose of this is to list and vote on the biggest flaws of high bounty mode.

Add to the list, be more specific that simply saying "imba". Think of what actually happens the most from your own experiences.

► Tank bounty is too high
Feeders make the opposition much stronger in a very short amount of time.
Better players can quickly overpower the enemy team with a few kills, leading to more kills then becoming unstoppable.

► Finishing the game can be painful
Sieging a base can become very hard, where the enemy can rebuild and/or camp.
Late game is actually end game, where the most powerful weapons and tanks are bought by both sides, leading to a 'draw' - leading to excessively long games.

► Creeps are relatively weak.


Thats all i can think of right now.

End game = everyone maxes their levels, weapons, tank, upgrades etc
Late game = time spent playing
Feeder = someone who dies a lot (even if you are doing well, you can still feed)

This isnt about balancing high bounty mode, although that comes next. Theres a lot of discussion about how to balance hb mode but its all over the place and gets forgotten.
๏̮๏
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Messages In This Thread
Major problems in HIGH BOUNTY modes - by Dr.McNinja - 2009-06-26, 16:04:15
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 16:29:38
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 17:32:14

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