2009-06-26, 17:13:19
Can't agree to your complaining about the heavy ulti. Even in intern games I can play heavy quite well in mid. The problem i see (and allready mentioned) is the weakness of heavy against troop command on side lanes. The Buff I suggested lately in the dev. forum was to add to the current heavy ulti the old ulti in a shorter range creep only version, to deal with that problem.
@ Armor compared to defensive system: At first: I'm not sure, but is the defensive system really -15% overall damage and not just magic damage like gobo for example?
In general: It is, in my opinion, wrong to compare single skills. The balance of a tank is underdetermined by the single skills without their interaction in the context of the gametime. Playing scout with enough experience for lvl 5 defensive system is in most cases bad, regardless of the skill being stronger than a certain heavy skill in 1-to-1 skill comparison. At that time the scout has one really usefull active skill, the net. It has no skills dealing any damage, so there will be quite a lot of mana. The Heavy has 2 (to 3 with mortars) very usefull active skills which can deal damage, so he is low on mana most of the time. It is natural that passive skills are more usefull when the tank needs mana for the other skills, which legitimates the weaker passive skill of the heavy tank. Nevertheless the armor might need a little buff, like reducing the 'damage taken at least' by 1 per lvl to 15/14/13/12/11.
@ Armor compared to defensive system: At first: I'm not sure, but is the defensive system really -15% overall damage and not just magic damage like gobo for example?
In general: It is, in my opinion, wrong to compare single skills. The balance of a tank is underdetermined by the single skills without their interaction in the context of the gametime. Playing scout with enough experience for lvl 5 defensive system is in most cases bad, regardless of the skill being stronger than a certain heavy skill in 1-to-1 skill comparison. At that time the scout has one really usefull active skill, the net. It has no skills dealing any damage, so there will be quite a lot of mana. The Heavy has 2 (to 3 with mortars) very usefull active skills which can deal damage, so he is low on mana most of the time. It is natural that passive skills are more usefull when the tank needs mana for the other skills, which legitimates the weaker passive skill of the heavy tank. Nevertheless the armor might need a little buff, like reducing the 'damage taken at least' by 1 per lvl to 15/14/13/12/11.
Quote:Should be interesting. When a heavy tank with lvl5 armor meets a scout with gold hull, lvl 5 defensive system and same weapons in "nowhere" (no creeps). Who would win?Even if the scout would win, what does that say to us? Nothing. Battletanks is more complex than just playing 1on1 tank x vs tank y. Heavy is way more flexible and usefull, for example in 3v3 in mid.