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Feeders do much more harm
24.14%
7 24.14%
Single players can become overpowering in a short amount of time
24.14%
7 24.14%
Sieging is harder
17.24%
5 17.24%
'End game' is reached too fast
17.24%
5 17.24%
Creeps are relatively weak
17.24%
5 17.24%
Total 29 vote(s) 100%
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Major problems in HIGH BOUNTY modes
#6
just see the creeps/troops

1) the troops you spawn with a troop command for example are much weaker compared to the tanks, because the troop upgrades stay at the same rate while tanks get super strong fast.

2) their bounty is doubled.

nice.


also: not fighting the enemy is the best strategy.

-let them keep their towers at their CP's, they lose much gold for it.
-dont try to capture CP's, the risk is not worth the chance to get it.
-if you got some spare money (with trader or exploder for example), get 3 bombs and take out your base factories. that sets the enemy far behind in gold, as they get the creep gold retroactively every 5 minutes, meaning they are 2.5 minutes behind you in creepgold. 2.5 minutes can make a huge difference in HB (only do this once a noob in your team killed their CP towers, so they would get all the creep gold anyway).
-accordingly, dont kill the enemies base factories before your team got all titans. if you cant kill them fast, you will probably lose.


sounds fun!
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Messages In This Thread
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 16:29:38
Re: Major problems in HIGH BOUNTY modes - by DerSatan - 2009-06-26, 17:22:45
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 17:32:14

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