2009-06-26, 17:32:14
Just two short examples:
Scout vs Demolisher in 2v2/3v3 mid, normal mode: Scout needs to buy a hull when the demolisher is lvl 7.
Scout vs Demolisher in 2v2/3v3 mid, hb mode: Scout has enough money for at least air ship/heavy tank when demolisher has just ~lvl 3-5 and never needs to buy a hull against the lvl 3 artillery shot.
Another thing: Long range weapons do have rather low damage and suffer in their creeping from the troop-hp/dmg-ratio in normal mode. In hb you have way more weapons for the same total troop hp, which (over-)compensates the creeping disadvantage.
Scout vs Demolisher in 2v2/3v3 mid, normal mode: Scout needs to buy a hull when the demolisher is lvl 7.
Scout vs Demolisher in 2v2/3v3 mid, hb mode: Scout has enough money for at least air ship/heavy tank when demolisher has just ~lvl 3-5 and never needs to buy a hull against the lvl 3 artillery shot.
Another thing: Long range weapons do have rather low damage and suffer in their creeping from the troop-hp/dmg-ratio in normal mode. In hb you have way more weapons for the same total troop hp, which (over-)compensates the creeping disadvantage.