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Feeders do much more harm
24.14%
7 24.14%
Single players can become overpowering in a short amount of time
24.14%
7 24.14%
Sieging is harder
17.24%
5 17.24%
'End game' is reached too fast
17.24%
5 17.24%
Creeps are relatively weak
17.24%
5 17.24%
Total 29 vote(s) 100%
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Major problems in HIGH BOUNTY modes
#7
Just two short examples:

Scout vs Demolisher in 2v2/3v3 mid, normal mode: Scout needs to buy a hull when the demolisher is lvl 7.

Scout vs Demolisher in 2v2/3v3 mid, hb mode: Scout has enough money for at least air ship/heavy tank when demolisher has just ~lvl 3-5 and never needs to buy a hull against the lvl 3 artillery shot.

Another thing: Long range weapons do have rather low damage and suffer in their creeping from the troop-hp/dmg-ratio in normal mode. In hb you have way more weapons for the same total troop hp, which (over-)compensates the creeping disadvantage.
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Messages In This Thread
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 16:29:38
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 17:32:14

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