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Inherent trader problem (trade good values)
#4
I think it is a bad idea. It would make it even harder to balance out the trade item recipies, and would encourage extra players to switch into trader late -game - making games take even longer.

You would have to be playing for over a rather long time (~90mins) before a normal tank could earn 'more' than an unhindered maxed out trader. And even then, like Gammagulp said:

Quote:Also the trader generate money from "nothing" while the gold amount of creeps, towers and factories is limited every 5 minutes.

this is very important.
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Messages In This Thread
Re: Inherent trader problem (trade good values) - by GooglyBoogly - 2009-06-26, 23:18:22

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