2009-06-29, 19:47:38
GooglyBoogly, if you have nothing to contribute to this thread then please stop posting. HB is very serious, you fail to realize that it is what almost everyone plays over here.
Like I said in another thread, the underlying problem is that creeps are underpowered. They have the same capabilities meant for normal, but give twice the gold in HB. That means that tanks will always be about twice as strong as the creeps. This makes sieging harder and items such as factories and troop command useless. Players can just camp in their base when they are losing because they get so much gold from creeps and it is so easy to kill them. Players who manage to creep mid by themselves will usually come out on top of their team. There are two different ways to try to solve this:
1. Creeps give the same gold as in normal. This means that High Bounty will only apply to what it should, bounty. Trade goods will stay have the increased gold unless this happens to be unbalanced itself, maybe a 25% gold drop would solve it. This favors experienced players who can easily kill lesser skilled players.
2. Creeps are twice as strong. This keeps high bounty on par with normal. Tanks and creeps will be about the same strength. It will pretty much be a faster, normal mode which many players already like about HB (They get items faster).
I prefer option 2 because it doesn't promote feeding and it seems that it would be a lot easier to balance.
Like I said in another thread, the underlying problem is that creeps are underpowered. They have the same capabilities meant for normal, but give twice the gold in HB. That means that tanks will always be about twice as strong as the creeps. This makes sieging harder and items such as factories and troop command useless. Players can just camp in their base when they are losing because they get so much gold from creeps and it is so easy to kill them. Players who manage to creep mid by themselves will usually come out on top of their team. There are two different ways to try to solve this:
1. Creeps give the same gold as in normal. This means that High Bounty will only apply to what it should, bounty. Trade goods will stay have the increased gold unless this happens to be unbalanced itself, maybe a 25% gold drop would solve it. This favors experienced players who can easily kill lesser skilled players.
2. Creeps are twice as strong. This keeps high bounty on par with normal. Tanks and creeps will be about the same strength. It will pretty much be a faster, normal mode which many players already like about HB (They get items faster).
I prefer option 2 because it doesn't promote feeding and it seems that it would be a lot easier to balance.
Going long range in mid takes no skill, so stop telling yourselves otherwise.