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Feeders do much more harm
24.14%
7 24.14%
Single players can become overpowering in a short amount of time
24.14%
7 24.14%
Sieging is harder
17.24%
5 17.24%
'End game' is reached too fast
17.24%
5 17.24%
Creeps are relatively weak
17.24%
5 17.24%
Total 29 vote(s) 100%
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Major problems in HIGH BOUNTY modes
#10
:D

I think your suggestions is quiet funnySmile Do you tried to fight in normal mode creeps were some noob enemy did 2 armor upgrades ? Its really difficult to creeps as in normal "normal".
Try to host a 3k lvl 10 start normal game and use only 1 level1 ability (not all 10 skill points). I tell you it will be insane hard to kill creeps before your Tower or your teams creeps do it :mrgreen:

Maybe a starting tank without using active abilities would underly 2 zepellin creeps at that moment - really hard :mrgreen:

(another option could be to increase the upgrades to 4 every 5minutes and 60maximum. But the starting creeps would have been only 20% or 30% stronger. But this way you would imbalance the spawning factories and the troop command as they are now to weakSmile)
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
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Messages In This Thread
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 16:29:38
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 17:32:14
Re: Major problems in HIGH BOUNTY modes - by Gammagulp - 2009-07-01, 12:52:30

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