2009-07-02, 15:37:36
Tank bounty too high
Late game is reached too fast
Siegeing can be too hard
Creeps are relatively weak
Any more?
I believe in reducing tank bounty to stop the major problem of feeding or overpowering, while making creeps stronger but worth much more.
Along with making creeps a little stronger, increase player creep's bounties.
And also increase the 6 base factories' bounties because i think they are the most important structures in the whole game and worth defending properly.
Very high tank bounty is the sauce of most if not all imbalances.
Late game is reached too fast
Siegeing can be too hard
Creeps are relatively weak
Any more?
I believe in reducing tank bounty to stop the major problem of feeding or overpowering, while making creeps stronger but worth much more.
Along with making creeps a little stronger, increase player creep's bounties.
And also increase the 6 base factories' bounties because i think they are the most important structures in the whole game and worth defending properly.
Very high tank bounty is the sauce of most if not all imbalances.
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