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Feeders do much more harm
24.14%
7 24.14%
Single players can become overpowering in a short amount of time
24.14%
7 24.14%
Sieging is harder
17.24%
5 17.24%
'End game' is reached too fast
17.24%
5 17.24%
Creeps are relatively weak
17.24%
5 17.24%
Total 29 vote(s) 100%
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Major problems in HIGH BOUNTY modes
#13
It doesn't matter how fed someone is because any smart player will be able to camp in their base and outcreep the fed player. Killing base factories is a lost cause, by killing them you lose more gold in the long run with the lack of creeps.

Sieging is hard because your creeps do squat, give twice as much gold than they're worth, factories just give the enemy more gold, mortars are useless in trying to attack the HQ and two towers where most camping occurs, orbital control is underpowered compared to tanks (Relies on creep upgrades while tanks are twice as strong as creeps), and bomb is pretty weak in general while being too hard to use.
Going long range in mid takes no skill, so stop telling yourselves otherwise.
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Messages In This Thread
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 16:29:38
Re: Major problems in HIGH BOUNTY modes - by Prog - 2009-06-26, 17:32:14
Re: Major problems in HIGH BOUNTY modes - by Lezowski - 2009-07-02, 19:24:12

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