2009-07-20, 16:28:54
Well, its quiet good that yout dont attack buildings in the beginning for the long range player.
1 ) You let the towers in mid alive and let the Force towers kill 66% of the creepgold, because players in 5on5 dont get the creeps
2 ) When 2 Scouts with bombarding and later energytorpedo attack a light tank (maybe with simple fireball 950 range) who got only 60% life and retreats to his CP in mid (the other player also retreats infront of his mate, is shopping or already dead
) he is not protected by the tower - and if the scouts move well they even arent hit by the tower --> 100% kill.
Dont underestimate the "units only" weapons, especially longrange --> Towers are less effective
1 ) You let the towers in mid alive and let the Force towers kill 66% of the creepgold, because players in 5on5 dont get the creeps
2 ) When 2 Scouts with bombarding and later energytorpedo attack a light tank (maybe with simple fireball 950 range) who got only 60% life and retreats to his CP in mid (the other player also retreats infront of his mate, is shopping or already dead

Dont underestimate the "units only" weapons, especially longrange --> Towers are less effective
Random Player
- noob, nobody, medium, pro - we will see what happens ^^
- noob, nobody, medium, pro - we will see what happens ^^