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Higher Bounty for Exploder/Tinker with Explosions
#3
Well, bounty is not the only issue with Exploders. Given enough explosives (which is not hard to get), an exploder can quickly take out one or a group of tanks. In mid or late game, it is a very big advantage allowing other enemy tanks to take over control points and kill buildings. While it is counterable by teleport breakers, breakers themselves can be countered by wards. Aside from that exploders can often get away without giving bounty to other team thanks to their neat resurrection skill (as well as hold a friendly control point for an extra few seconds because of the invul they get) and the stun skill they have makes it very difficult to dodge them. Of course, it is by no coincidence that a losing team or people falling behind to quickly get an exploder because that will allow them to easily kill tanks that have outclassed them by a lot prior to that.

Anyhow, exploders need a nerf. Bigger bounty, less auto-revive chance, and more expensive explosives. Or, introduce an item that gives infinite breaker charges.
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Re: Higher Bounty for Exploder/Tinker with Explosions - by ywhtptgtfo - 2009-08-16, 05:33:44

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