2009-09-17, 16:15:54
xplodingtinkftw Wrote:[ Damage stuff]
What I would like to see changed is first to remove and at least reduce the speed reduction that results from the plague skill. Also I would like to the plague skill have a damage cap maybe with a max damage of 3k or 3.5k [...]
I've been questioning this part aswell for quite some time. It's the only offensive skill in the game, the only other skills I can think of is the scouts and trees heals, that is based on percentages. Which of course makes it scale better then anything else.
I dont mind the slow or the crazy duration, I would rather see some tweaking done to the damage inflicted.
xplodingtinkftw Wrote:p.s. I think its rather ironic that the hunter is usually used for defensive purposes when its name would lead you to believe otherwise.
This is something I dont agree with. It's amazing for capturing cps with smoke + ultimate, it makes it a lot easier to push even when they're cp hugging. Hell, I might even say it makes it easier if they are since you just have to cover one area and the hunter is among the best tanks to do so(infernal/frost/titan pop into mind aswell).
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold