2009-09-17, 23:19:58
With the reduced aoe, %/sec and duration the hunter plague is much less scary than it once was.
Unless the ultimate is used at the same time, it is relatively simple to port out of the way. A bunker mostly counteracts the slow provided by the bomb, so CP battles aren't nearly as scary as you make them out to be. With the reduced duration is is much easier for a team of titans to defeat a team of hunters, just by not bunching and having one titan use it's ultimate to heal it's allies while they are under the effect of grav bomb.
Titans are still stronger than hunters - especially since hunters need to devote at least two slots to hulls if they don't want to get instantly killed from spell damage.
The damage needs to be kept as a %, otherwise in the later game it will become impossible to dislodge players who camp at cps, since they will just heal faster than the gas hurts em - one of the great strengths of the gas bomb is to force the enemy to vacate their cp or take significant damage.
In regards to a nerf, while I wouldn't want to see the % changed or or swapped to pure damage, nor the slow removed.
I don't see any reason why the slow from the gas shouldn't apply to allies as well (much like the ultimate)
Unless the ultimate is used at the same time, it is relatively simple to port out of the way. A bunker mostly counteracts the slow provided by the bomb, so CP battles aren't nearly as scary as you make them out to be. With the reduced duration is is much easier for a team of titans to defeat a team of hunters, just by not bunching and having one titan use it's ultimate to heal it's allies while they are under the effect of grav bomb.
Titans are still stronger than hunters - especially since hunters need to devote at least two slots to hulls if they don't want to get instantly killed from spell damage.
The damage needs to be kept as a %, otherwise in the later game it will become impossible to dislodge players who camp at cps, since they will just heal faster than the gas hurts em - one of the great strengths of the gas bomb is to force the enemy to vacate their cp or take significant damage.
In regards to a nerf, while I wouldn't want to see the % changed or or swapped to pure damage, nor the slow removed.
I don't see any reason why the slow from the gas shouldn't apply to allies as well (much like the ultimate)
Into Alien Crossfire? It has been almost 10 years. Time to update your datalinks.
Try out my Comprehensive Datalinks Update. Now v1.3!
http://forums.civfanatics.com/showthread.php?t=291246
Try out my Comprehensive Datalinks Update. Now v1.3!
http://forums.civfanatics.com/showthread.php?t=291246