2009-09-30, 16:38:06
Icono Wrote:So working on this premise: If kill is worth 600, killer get 400 and the other 200 is split amongst the other players in the area (not the creep forces). If no other players, killer gets full gold.This might be an actual way. But I was also thinking on the killer get full gold regardless, but if there was someone with him, they get 50% shared (25% each if 2), or all get 50% each, but that might stack up the benefit of teamwork.
I also see the disadvantages Prog points out. It reduces the reward for player skill, and as Icono mentioned it will radically change gameplay. This might as well be a bad idea for making this permanent in battle tanks.
Alternatively in could be entered as a mode in custom modes selection called shared bounty, so the current bounty system could as well be the way it is by default.
I added a poll, but this is just brainstorming discussion mostly atm.