2009-10-02, 18:28:32
TKF Wrote:I also see the disadvantages Prog points out. It reduces the reward for player skill, and as Icono mentioned it will radically change gameplay. This might as well be a bad idea for making this permanent in battle tanks.
Alternatively in could be entered as a mode in custom modes selection called shared bounty, so the current bounty system could as well be the way it is by default.
I added a poll, but this is just brainstorming discussion mostly atm.
I dislike it aswell for the reason indet pointed it, actually really dont like it all. Would probably change the game to the worse.
Fine with custom mode. Who says no to diversity

psycho_dmr Wrote:Paladon Wrote:So what's about only naming those assistants without rewarding them?check if the killer has done more then 70% damage, if not a message pops up "<killer> has stolen a frag from <theguywhomademostdamage>" and then <theguywhomasemostdamage> gets 50% of the bounty
May that be an option?
Edit[Missread]: Not sure that message is needed but I wouldent seeing who assisted in the kill, like in DoTA
SC2: Equiem (Charcode 990), whisper me if you wish to practise some 1vs1 or grab some achievements
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold
Repeat while playing: "There is no such thing as luck in Btanks" - Now watch yourself improve tenfold