2009-09-30, 03:51:11
This would severly change the Btanks gameplay. Might it be an option at game start to see what becomes more popular. I'm all for avoiding the situation where one player has 90% of the teams money and the rest feel useless and leave or feed. I love the team aspect of this game and want to downplay soloing.
I am personally for bounty method 4. I don't like the part idea because if the whole team is there, you are essentially getting a godlike kill in extra cash. I feel that it would skew the income balance and discount creep killing. I don't think creep kills should be changed at all. If you kill the creeps, you keep all the income.
So working on this premise: If kill is worth 600, killer get 400 and the other 200 is split amongst the other players in the area (not the creep forces). If no other players, killer gets full gold.
This method would not skew the gold income for the team. It would help prevent the really good players from becomming the only useful players and can win as a team. There is no point in splitting the gold with the forces as it will just get redistributed again at the tick. If killer is a hunter, the hunter bonus gold only goes to the killer and is not split.
I'd also like to try the trader model where killer gets half and the rest of the team splits the remaining, regardless of range. This would keep the side people from being left out.
As for assists, I don't know if it's possible to determine who the second to last person was to hit the player who died, but that would be great for stats. If possible, I'd like to see only one assist per kill.
I am personally for bounty method 4. I don't like the part idea because if the whole team is there, you are essentially getting a godlike kill in extra cash. I feel that it would skew the income balance and discount creep killing. I don't think creep kills should be changed at all. If you kill the creeps, you keep all the income.
So working on this premise: If kill is worth 600, killer get 400 and the other 200 is split amongst the other players in the area (not the creep forces). If no other players, killer gets full gold.
This method would not skew the gold income for the team. It would help prevent the really good players from becomming the only useful players and can win as a team. There is no point in splitting the gold with the forces as it will just get redistributed again at the tick. If killer is a hunter, the hunter bonus gold only goes to the killer and is not split.
I'd also like to try the trader model where killer gets half and the rest of the team splits the remaining, regardless of range. This would keep the side people from being left out.
As for assists, I don't know if it's possible to determine who the second to last person was to hit the player who died, but that would be great for stats. If possible, I'd like to see only one assist per kill.
Btanks fan since version 4US
I don't know why it happened by I can fix it!
I don't know why it happened by I can fix it!

