2009-09-27, 05:35:44
Exodus Wrote:The defence requirements really seem to affect the choice of tanks. You know, in a time not so far away, the Frost Robot had requirements. You know why this changed? Because nobody played the Frost Robot back then. When they wanted to rush a strong tank, they chose Demon Tank. When they wanted to save to get a stronger tank, they chose Infernal instead. So the requirements have been removed and people now use the fact, that the tank now has no requirements.
With these half implemented requirements, there will always be a border line, where the last free tank will be pretty popular, whereas the first one with requirements will be less used than normal. Moving this border a few tanks up or down won't change anything. The best solution to this specific problem would be to either completly remove the requirements or add those to every tank. Both of these options are already implemented but not used. When choosing one of these modes, you won't encounter such a problem.
Yes, I remember that. But times have changed, tanks have been introduced. With the likes of hunter and earth robot, Demon wouldn't be a spammed tank anymore. What do you use to counter Hunter and Earth? Sky. What do you use to counter Sky? Demon. From a strategy point of view, this is the best option.
horselance Wrote:I also dont see a Frost spam. And while there is Hunter option, 3-4 frost in a team is suicide.
BTW its not quite possible to become 3 or 4 frosts in a team due to :
-A team always needs more than 2 tanks. A tanking player need to spend money on hull.
-Going from start tank to Frost is impossible. You will give half Frost money to your opponent already.. Not logical.
Shortly if you dont build up your midgame tank, you will lose too much to enemy. And while building up midgame tank, it is armor 10-11 and already time for Sky Fortress or with a few upgrades infernal. Mostly people do not waste money for Frost and goes directly for an end game tank.
Only 1 or 2 players can farm safely by allied tanks and sum up money for early frost. Late frost is not so usefull. I see late Frost as losing game.
There must be a strange dynamic for so many Frosts in a game. Everybody must play safe and sum up money, no aggressors etc.. No money spending..
Never seen such a boring game
Yeah at most you would only see 2-3 frosts on a team. Start to frost is impossible in a 3v3. 5v5 is another story. You can stay in defense by a couple of your team mates who decide to go a heavy or goblin. Put yourself as bait so that they waste their specials on you while your fellow heavies and goblins use their specials on them. But like I said before, it isn't about the amount of frosts in a game. It's the existence of them without armor reqs that prevents usage of a few tanks.
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.