2008-06-25, 18:21:37
I really don't like the idea removing it, becouse it would destroy quite a lot of balance work and the hp increase is defenitly nothing imbalanced. (Btw: The demon tanks aren't played becouse of the hp bonus, rather becouse of the stun.)
Keep in mind which effects will occur without the hp bonus:
*Single target stun spells will become stronger (Rocket, Lava shot)
*Long range weapons (especially with low rate of fire) will become far stronger
*Skilldamage get higher in comparison to hp, means you'll be more easily killed by drones, rocket+ulti combos, etc.
*As the skilldamage of high cost tanks is higher and the indirect damage boost of skills in % will have more effect on them, the high cost tanks won't get weaker (Having mass demon tanks will even increase strength)
*The low hp tanks (scout, light, heli, (tinker)) will die (without hulls) to demolisher mines lvl 3 mines instantly, no need to aim the artillery shot any more.
*Passiv abilities reducing the damage will become weaker.
*Passiv ability increasing the hp from sky fortress will become stronger
*Teleport (or jump) + Stun and shortrange weapons will become stronger
[...]
I think 1% is not enough, increase it to 2% : )
Keep in mind which effects will occur without the hp bonus:
*Single target stun spells will become stronger (Rocket, Lava shot)
*Long range weapons (especially with low rate of fire) will become far stronger
*Skilldamage get higher in comparison to hp, means you'll be more easily killed by drones, rocket+ulti combos, etc.
*As the skilldamage of high cost tanks is higher and the indirect damage boost of skills in % will have more effect on them, the high cost tanks won't get weaker (Having mass demon tanks will even increase strength)
*The low hp tanks (scout, light, heli, (tinker)) will die (without hulls) to demolisher mines lvl 3 mines instantly, no need to aim the artillery shot any more.
*Passiv abilities reducing the damage will become weaker.
*Passiv ability increasing the hp from sky fortress will become stronger
*Teleport (or jump) + Stun and shortrange weapons will become stronger
[...]
I think 1% is not enough, increase it to 2% : )