2009-10-12, 19:54:48
Let's suppose that creeps from the CP's now give 0 gold.
Now let's suppose everything else is the way it is except the free gold every 5 minutes, it gets removed.
Now lets suppose that killing a rax upgrades your team's armor by 3 points, and capturing a CP gives a 1-time upgrade of 1 armor.
Since BTANKS is a team-oriented game, killing a rax or capturing a CP is an event that most liklely needs a few tanks to achieve.
Making the armor upgrades come along with killing structures speeds up the game and injects gold into the game in a non-ganking
manner.
Increase the bounty slightly and your problems are solved.
I think the challenge for the BTANKS modders is to create a game that is
1) Balanced
2) Playable for at least 30 mins with reasonable balance -- 20 mins 2:1 kills IS ALWAYS GG, because once you are out-ganked
that is the definition of out-farmed as well. There is no such thing as "catching up" it does not exist 90% of the time.
Now let's suppose everything else is the way it is except the free gold every 5 minutes, it gets removed.
Now lets suppose that killing a rax upgrades your team's armor by 3 points, and capturing a CP gives a 1-time upgrade of 1 armor.
Since BTANKS is a team-oriented game, killing a rax or capturing a CP is an event that most liklely needs a few tanks to achieve.
Making the armor upgrades come along with killing structures speeds up the game and injects gold into the game in a non-ganking
manner.
Increase the bounty slightly and your problems are solved.
I think the challenge for the BTANKS modders is to create a game that is
1) Balanced
2) Playable for at least 30 mins with reasonable balance -- 20 mins 2:1 kills IS ALWAYS GG, because once you are out-ganked
that is the definition of out-farmed as well. There is no such thing as "catching up" it does not exist 90% of the time.