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Hunter's Plague Skill is Still too Over Powered
#33
It could be changed from a percentage of the tanks MAX HP
to a percentage of the tanks current hitpoints.
^^^^^^^^^^^^^^^^
That makes sense.

Think about this: A titan will take 1400 dmg /s for 10 sec = 14,000 HP.

Under the new proposal: (consider a titan with 17500 HP left)
OLD:
13,500; 12,100; 10,700; 9,300; 7,900; 6,500; 5,100; 3,700; 2,300; 900 ------ 17,500 - 900 = 16,600HP lost. [broken]
NEW: (using loss of 4% of the tanks current HP)
16,800; 16,128; 15,489; 14,869; 14,274; 13,703; 13,154; 12,628; 12,123; 11,638 ------ 17,500 - 11,638 = 5862 HP lost. [reasonable]

Now if you buff it to say 5 - 7 % of the tanks current HP, then you don't get such a broken BS skill.
You can say there are counters to it but the fact remains that the hunter is a LOW HP tank. It
should not be intended to do the teams tanking just because it has a "late game" skill. The tank
should be nerfed accordingly so that people do not abuse the game.
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Messages In This Thread
Re: Hunter's Plague Skill is Still too Over Powered - by scron2 - 2009-10-13, 00:19:54

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