2009-10-14, 02:29:47
^
This post confirms that ganking is the only way to win.
"better teamwork" -> ganking.
"too much long range" = laneing/farming ie, not ganking.
"trader" -> introduction of gold.
"mine defence" -> ganking, just in a subversive manner. Depends on skill.
As we can see, pushing involves "ganking" and it is the only way to get shit done.
Most LR weapons kill good during the start but are no good if you are going to be
outright ganking/pushing. An axe cannon or AA gun work far more better in this
department as does the hunter tank + whatever combo you have.
Everyone must realize this game doesn't revolve around killing creeps because the
income doesn't let you get a reasonable advantage over those who roam the map
killing enemy tanks. This is a significant problem, and movement items need to be
nerfed accordingly. TP needs a nerf of at least 1000 range.
All I'm saying is that there needs to be an end to the "FREE NOOB GOLD" and that
bounties for tanks should be scaled and the creeps bounties need to be adjusted
as well so that a team that has 1 feeding lane, still has a chance to keep up in farming
rather than struggle all game until they eventually kick the feeder. There needs to
be a real balance here.
Thank you for posting that to clarify that there really is a need to adjust the imbalance "ganking" creates.
This post confirms that ganking is the only way to win.
"better teamwork" -> ganking.
"too much long range" = laneing/farming ie, not ganking.
"trader" -> introduction of gold.
"mine defence" -> ganking, just in a subversive manner. Depends on skill.
As we can see, pushing involves "ganking" and it is the only way to get shit done.
Most LR weapons kill good during the start but are no good if you are going to be
outright ganking/pushing. An axe cannon or AA gun work far more better in this
department as does the hunter tank + whatever combo you have.
Everyone must realize this game doesn't revolve around killing creeps because the
income doesn't let you get a reasonable advantage over those who roam the map
killing enemy tanks. This is a significant problem, and movement items need to be
nerfed accordingly. TP needs a nerf of at least 1000 range.
All I'm saying is that there needs to be an end to the "FREE NOOB GOLD" and that
bounties for tanks should be scaled and the creeps bounties need to be adjusted
as well so that a team that has 1 feeding lane, still has a chance to keep up in farming
rather than struggle all game until they eventually kick the feeder. There needs to
be a real balance here.
Thank you for posting that to clarify that there really is a need to adjust the imbalance "ganking" creates.