2009-10-16, 02:36:43
GooglyBoogly Wrote:Excuse me?Quote:Thank you for posting that to clarify that there really is a need to adjust the imbalance "ganking" creates.
Whenever you sag ganking, I read 'teamwork'
There is nothing wrong with the better organised team winning. That is the nature of Battle Tanks. If you want to play a solo style game - go play something else, or use house rules saying that people must stick to their lanes.
When you say "team work" I read:
Hey one of us gets hunter and we'll kill them with cheap abilities until
we can afford to get a titan and begin to win the game. SO basically
this isn't even relating in any way to skill but rather who can get the
imbalanced tank/s first and proceed to gank. Consequently there is
no real counter to a team that gets more hero kills. All there is left to
do is lose. People say HB takes just as long if not longer than regular mode
and I'm telling you that it probably is because
1) Weapons/hulls are not scaled properly.
2) It probably is more balanced.
Now, don't get me wrong here. I'm just using some quotes from the "pros"
that I have seen saying this shit. It certainly is rational to assume that
a mode is more balanced if it can take a longer duration. But the other
remaining reasons link to items that COULD have been bought if they had
enough power that is, to actually facilitate ending the game.
The problem overall is that ganking MUST happen for a game to speed up in progress.
If either team does not gank anything, the game drags on and on and on.
Why is this? Because there isn't enough gold being injected into the game and
right now people have to wait another 5 mins to get that next weapon/hull/tank.
And this is why the air tanks have become so popular, mainly the ones that offer
an increase in speed for free. They allow not only MORE ganking, but also hunter
protection and since they are faster, more farming as well. This game revolves
around ganking and there needs to be some adjustments. Creep bounty is a start
with the removal of the "5min noob gold" to the nerfing of the teleporter range.