2009-11-01, 21:43:18
psycho_dmr Wrote:very good post IlPallazo, thats what we need
so yes, all these things were put into the map with the goal that you can not kill the enemies base from outside. but that was in a time where all these game-length things werent a problem. maybe we could change a few things of it (maybe giving bulding only weapons 1300 range)
you point out another thing which can be called imba imho, with an airtank you dont have these problems, because you can just fly over the outer fence and destroy the facs.. so in siege-sitauations normally you have to get air, a factory in front of the enemies base and then try to get the fac alive and dont die yourself.. thats really hard in public games.
Yes, air tanks don't have this problem because they can fly over fences, but as we discussed in an earlier post - an air tank lacks commands less "fear" from players because it usually more weapon-dependant, has crappy burst damage, and has very little choices for stun. Air tanks are excellent at putting out a consistent flow of damage, but if you can run a Demon Tank/Goblin through the enemy base, you can easily wrack up almost thousands of damage in seconds if you position your tank correctly for your Ultimate/Basic Skill.
Air tanks have better mobility, ground tanks have better HP/Damage/Stun Skills... Though I agree air tanks are at an advantage for sieging, I think in the grand scheme of things it's pretty balanced... But I'm talking out of my ass here, maybe players need to look into this balancing more?
Starcraft II
PandaBearGuy.614
PandaBearGuy.614