Poll: How long should be a normal Battle Tanks Game be? & And how long are they in reality?
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should be: 15-30min
1.61%
1 1.61%
should be: 30-45min
20.97%
13 20.97%
should be: 45-60min
14.52%
9 14.52%
should be: longer
12.90%
8 12.90%
they are: 30-45min
3.23%
2 3.23%
they are: 45-60min
17.74%
11 17.74%
they are: 60min-1:15h
9.68%
6 9.68%
they are: longer
19.35%
12 19.35%
Total 62 vote(s) 100%
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Battle Tanks game length.
#8
Quote:Since we both notice this problem, I'll start with some of the causes.

1. NO constant-fire weapon can shoot onto enemy factories from the 1st base wall (fence)...
Picture => http://i36.tinypic.com/2m31t7l.jpg
1050 ranged weapons fall just a tad bit short to hit the factories, while 1,300 don't attack buildings.

2. Ranged weapons favors the defender.
http://tinypic.com/r/2qspehd/4
With 1300 attack range, they effectively have a 250 yard range advantage over the person trying to attack their base factories.

3. The factories are placed very close to the towers.
http://tinypic.com/r/2d2geg9/4
This allows players to heal while defending their own towers.

4. Attackers have to run ~3000-4000 to heal.
Obviously, if you have to run back and forth from battle your at a disadvantage compared to the player that can sit there.

At the time, attackers have to either kill their opponent's tank so their base is open to attack or they have to widdle down their factories/towers so they cannot heal anymore and are required to retreat further into their base. In the early stages of the siege, that may be too overwhelming. If an attacker's aiming to destroy their buildings, he has to pass the first wall in order to close in on the first factory. This in-of-itself is a death trap for the less cautious player. Now, if he's aiming to snipe out his enemies before he attacks, he has to catch his opponent off guard because the enemy tank can move further into his own base, away from the long ranged fire. He also has to keep in mind his opponent is constantly healing, and that creeps spawn every 20 seconds. So it's a challenge in both cases, trying to hop the lines to kill off their buildings or trying to snipe out the enemies within their base.

In contrast, defenders can sit in their base firing away with mid/long ranged weapons. To their advantage, they have a tower that acts primarily as a HP block so they don't die too quickly, and if that isn't enough, a factory to keep them constantly healed.

Now I'm not asking the devteam to change to any of these, as I'm sure some of these things were intentionally put into the game. I'm merely pointing out the reasons why sieging the enemy and wrapping up the game is so much more challenging for the attacker than the early-game. If you want to change the siege gameplay, these are just a few things I noticed in-game you might want to tinker with.

1. The fact that building weapons don't have the needed reach to hit factories form afar, maybe you can increase the distance for some end-game weapons?
2. The factory and towers are placed close together, maybe you can move them apart?
3. Long-Ranged weapons are highly favorable when you're playing defense, but lose effectiveness when attackers are required to destroy buildings. If both sides go long-range heavily, sieging will naturally turn in favor to the defender.
4. The attacking CPs are far from the enemy base (minor if not almost negligible contributor). You could move the CP closer to the base they start with, but I'm sure this will likely change other things in the game - so it's probably not a good idea... But I'll put this here anyway.

Attacker dont mean "winner". The game also proceed while you attack and they defend. If you want to win game by capturing CPs, simply write -cv.
And there are lots of ways to attack a base and destroy factories while your enemy will be optionless (of course if you are stronger in that phase).
-Buy a factory or two and place them near enemy base.
-Buy Siege Pack or ATC. And let your mortars destroy towers.
-Spam abilities that can hit buildings and preffer tanks that can chop buildings down.
-Buy Troop Center and send waves of creeps to cover you or simply send mortars while you make your enemy busy.
-Buy an Infernal and make suicide jumps.
But if you continue your normal game play and do not get into siege mode , it will be a combat in front of enemy base and that wont give you any advantage (unless you sweep all the enemy and attack defensless base, which will be rare).

I dont think attacking the base makes game long but taking CPs is harder thing. And if you are not stronger but got the cp, then this makes game long too because enemy is stronger, kill you but cannot take the cp advantage easily... So the battle goes harder.
If enemy is stronger and takes the CPs, then you are down in a few minutes.
If both teams are equal than it takes a lot time. And it is supposed to take a lot time because of game dynamics. Just killing a guy for 5 times and getting a 2x better tank is called "-hb"..
Trolololo
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Messages In This Thread
Battle Tanks game length. - by psycho_dmr - 2009-11-01, 15:04:57
Re: Ballte Tanks game length. - by sam_ach - 2009-11-01, 15:27:37
Re: Ballte Tanks game length. - by psycho_dmr - 2009-11-01, 15:32:36
Re: Battle Tanks game length. - by IlPalazzo - 2009-11-01, 21:11:07
Re: Battle Tanks game length. - by psycho_dmr - 2009-11-01, 21:26:19
Re: Battle Tanks game length. - by IlPalazzo - 2009-11-01, 21:43:18
Re: Battle Tanks game length. - by horselance - 2009-11-01, 21:47:38
Re: Battle Tanks game length. - by IlPalazzo - 2009-11-01, 22:08:24
Re: Battle Tanks game length. - by GooglyBoogly - 2009-11-02, 00:48:16
Re: Battle Tanks game length. - by IlPalazzo - 2009-11-02, 05:05:11
Re: Battle Tanks game length. - by GooglyBoogly - 2009-11-02, 05:48:02
Re: Battle Tanks game length. - by Lezowski - 2009-11-03, 00:38:48
Re: Battle Tanks game length. - by IlPalazzo - 2009-11-03, 11:02:16
Re: Battle Tanks game length. - by horselance - 2009-11-04, 00:07:50
Re: Battle Tanks game length. - by EssiXr3i - 2009-11-04, 20:54:41
Re: Battle Tanks game length. - by griffin1987 - 2009-11-05, 10:51:54
Re: Battle Tanks game length. - by psycho_dmr - 2009-11-05, 11:53:36
Re: Battle Tanks game length. - by Lezowski - 2009-11-05, 19:32:42
Re: Battle Tanks game length. - by IlPalazzo - 2009-11-05, 22:53:49
Re: Battle Tanks game length. - by horselance - 2009-11-06, 00:53:18
Re: Battle Tanks game length. - by psycho_dmr - 2009-11-06, 11:26:47
Re: Battle Tanks game length. - by IlPalazzo - 2009-11-06, 14:09:05
Re: Battle Tanks game length. - by SCorpA1 - 2009-11-06, 14:47:20

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