2009-11-03, 11:02:16
GooglyBoogly Wrote:I don't know how to say this without seeming rude, but instead of repeating what you don't know, why not just took it up?
http://forum.btanks.net/viewtopic.php?f=83&t=1961
Way to make a jackass outa me... Bleh, serves me right for being too lazy to figure out the base cost of the tower and trying making a copy/paste reply instead of trying to make myself more clear.
Anyway the point I was trying to ask was if the 3,825-4,500 gold (Assuming the tower is about 225 gold at the beginning) was enough to push an effective siege. I've noticed that a handful early game sieges result in a comeback from the defending them. I can't really decide if this is because attackers aren't given enough to carry out the siege at the time from just these towers or are just carrying their attack out in the wrong way (In my opinion I think it maybe a bit of both)... I understand you can throw down a Factory or buy a Siege pack with that gold to level the playing field a bit, but these items don't necessarily negate all the advantages the defending team has at this phase in the game. For this reason, I usually try to set up a siege later in the game, when the gold/level/tank advantage is bit more distinct. Is that just me, or does everyone else try to push into the enemy base once they've taken the 6th control point and destroyed the last tower?
Starcraft II
PandaBearGuy.614
PandaBearGuy.614