2009-11-05, 22:53:49
EssiXr3i Wrote:For public games i like it when it`s finished fast. But the more fun is in the private games where you can play a long period and have great fun. I think the game length is not a problem.
I agree that private games should be longer than public games, but even then there's a point when each side has titans and infernals decked with Swarms and lasers - and the only thing you want is for the damn game to end.
Another thing to point out...
Conveniently, both the Infernal's and the Titan's AoE stun are large enough to cover the ramps into their base (http://tinypic.com/r/r10hle/4 and http://tinypic.com/r/1695dw0/4). With the way the base is set up, the ramps create a choke point, where the attacker is forced to clutter together and make their way up a ramp to attack the defending HQ. This allows the defending team with end-game tanks with good timing to throw out AoE stuns onto the attackers to great effect, while being able to spread out within their base to minimize the affect of the attackers' AoE fire.
Correct me if I'm wrong, but currently the only options attackers have to bypass this aren't too great: buying a Sky Fortress that can go over walls, have the infernal use his teleport skill to join the battle, or attack from different ramps... In groups battles, I see the Sky Fortresses as inferior to their Infernal/Titan counterparts. Forcing the infernal to use his cooldown to move into the enemy base limits the utility of the skill. The decision to separate into different ramps makes it easier for the enemy to focus fire on one or two tanks.
It's not impossible to win the game during the end-game, but the way I see it, end-game-base battles favor the defending team merely from the terrain of the map. Maybe the AoE skills can be tweaked or perhaps the ramps can widened over the course of the game to fix this?
Lezowski Wrote:If you visited the link you would've noticed that it had nothing to do with tower bounty at all.
Exodus Wrote:2. Creep Bounty
The bounty you get for killing creeps and buildings increases over time, it's not influenced by upgrades. The bounty increases by 100% in one hour, so you get 200% gold after one houer, 300% after two, and so on.
"The bounty you get for killing ... buildings... increases by 100% in one hour," says a lot about how it works... All I needed to do was play a 1 minute game and kill a few towers over different times to figure out the base cost of the tower and estimate from that. You're right that it didn't say it explicitly, but it does make it easy to figure out.
horselance Wrote:Its just youfml...
Starcraft II
PandaBearGuy.614
PandaBearGuy.614